Images of Diablo 4’s in-game cosmetic store have revealed some hefty price tags, and it is causing some concern among fans of Blizzard’s ARPG series.
Diablo IV has received rave reviews ahead of its early access launch on June 2, but what hasn’t been officially disclosed as of yet is how much some of the game’s microtransactions will cost. Fans anticipating Diablo IV have known for quite some time that Blizzard’s new ARPG would include a microtransaction store, one that Blizzard has stressed will be for cosmetics only.
Thanks to the images of Diablo IV’s in-game store posted to Reddit, fans now have a better idea of what to expect from the game’s optional cosmetics. One image shows a set of armor for the Necromancer selling for around 2,800 platinum, Diablo IV’s premium currency. Blizzard has previously stated that the game’s premium battle pass would sell for around 1,000 platinum, which is the equivalent of roughly $10. That means the cosmetic armor set in the image costs around $28. Another image shows the price of an in-game mount and armor set at 1,600 platinum, or $16.
Fans point out that it’s rare that players can buy the exact amount of a premium currency they want, meaning players in Diablo IV will likely need to buy $30 or $20 worth of platinum in order to buy the $28 or $16 cosmetics respectively.
The Diablo subreddit seems divided on the topic. On one hand, fans seem okay with the idea of some microtransaction cosmetics, but feel like the prices are too high. Several players note that the prices aren’t all that different compared to the prices of premium cosmetics in Path of Exile, another popular ARPG, though fans are quick to point out that Path of Exile is free-to-play, while Diablo IV costs $70.
It’s worth mentioning that this isn’t the first time the franchise has sold battle passes and premium cosmetics. Diablo Immortal, Blizzard’s free-to-play, mobile entry in the franchise that released roughly a year ago, sells premium cosmetics, too. A cosmetic armor set in Diablo Immortal sells for 1,000 eternal orbs, with 1,500 eternal orbs going for $25. Players are unable to buy exactly 1,000 eternal orbs, and instead must either buy the $25 package, two $10 packages of 650 eternal orbs, or a $10 package, a $5 package, and two $1 packages to hit the 1,000 eternal orbs needed. Players worry that Diablo IV might adopt a similar strategy.
Blizzard has said Diablo IV’s shop is “intended to be an avenue of self-expression for our players, and they can interact with it as much or as little as they desire during their time in Sanctuary.” Unlike the battle pass, which will offer class-agnostic rewards, the shop will sell cosmetics tailored to “class-specific fantasies” that will rotate in and out on a regular basis.
Diablo IV arrives June 2 for those who preorder the Deluxe or Ultimate edition of the game, or on June 6 for those purchasing the standard edition. It will support cross-play and cross-progression between platforms. GameSpot’s Diablo IV review declared the latest entry in the series “confidently delivers gameplay that has been carried forward and refined from both Diablo II and III, while also establishing a strong foundation for the franchise’s future.”
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